Rod-Land

Rod-Land

Commodore 64 · 1990

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About this game

The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod).

Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying.

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To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind.

Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels.

Unlike other games of the genre, the players can never jump, but have to use ladders.

They can conjure one custom ladder above or below them in order to go to the appropriate platform.

There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy.

This can be beneficial for the player, if a monster is climbing that ladder to approach her.

The fairies' quest is to rescue their mother, trapped in a tower.

In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress.

The spirit of their departed father "guides" them at a couple of points.

The ending implies that the demon in the pyramid was somehow responsible for their father's death.

Data by MobyGames.com

About Commodore 64

Released in 1982, the Commodore 64 is the best-selling home computer model of all time, with an enormous software library spanning games, productivity tools, and everything in between. C64 game collecting centers on cassette tapes and floppy disks in their original packaging — physical media that's inherently fragile, so complete, working copies from the era are increasingly prized by retro computing collectors.

Gamevaro tracks Rod-Land for Commodore 64 with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Rod-Land to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This C64 release dates back to 1990.

Market values by condition

PAL

Loose / Item only
€124.50
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Recent sales

DateTypeRegionPriceSource
2026-07-21 Loose / Item only PAL €124.50 eBay NL

Rarity & condition

Only a handful of market sales have been tracked for Rod-Land, suggesting it doesn't trade hands very often — a sign of relative scarcity compared to more common Commodore 64 titles.

Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.

Frequently asked questions

How much is Rod-Land worth?

Rod-Land for Commodore 64 is currently worth €124.50 loose. Prices are based on real sales and update regularly on Gamevaro.

Is Rod-Land rare?

Rod-Land has only a handful of tracked market sales, suggesting relative scarcity compared to more common Commodore 64 titles.

What's the difference between loose, CIB and sealed for Rod-Land?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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