Seymour Goes to Hollywood

Seymour Goes to Hollywood

Commodore Amiga · 1993

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About this game

Seymour Goes to Hollywood, also known as Seymour at the Movies, is a platform and adventure game developed by Big Red Software and originally published in Europe by Codemasters in 1991.

Players control Seymour, a small potato-like creature who wishes to be a film star.

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The film's script has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start.

The game was originally designed as part of the Dizzy series, with a working title of Movieland Dizzy, but the creators of Dizzy disagreed with the real-world direction the game had taken, despite it being 90% complete.

The developers, Big Red Software, were given 12 weeks to create a new game with a different character.

Seymour was adapted from Dizzy, with a new shape and fingers to differentiate the two.

Seymour Goes to Hollywood received both positive and average ratings from the video game press at the time, and was compared to Dizzy video games both positively and negatively.

The character also received both praise and criticism for his shape.

Data by MobyGames.com

About Commodore Amiga

The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.

Gamevaro tracks Seymour Goes to Hollywood for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

Adding Seymour Goes to Hollywood to a Gamevaro collection takes seconds — search by title or scan the box barcode, and the app fills in cover art, release details and current pricing automatically. This AMIGA release dates back to 1993.

Market values by condition

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Rarity & condition

No market sales have been tracked yet for Seymour Goes to Hollywood — this could mean it rarely changes hands, or simply that Gamevaro hasn't recorded a sale for it yet. Be the first to add it to your collection.

Complete-in-box (CIB) copies typically command a premium over loose cartridges/discs because the original box and manual are more fragile and get discarded or damaged over time — fewer complete sets survive.

Frequently asked questions

How much is Seymour Goes to Hollywood worth?

Gamevaro hasn't tracked a market sale for Seymour Goes to Hollywood (Commodore Amiga) yet, so no current value is available. Prices are sourced from real marketplace sales, and this page will update automatically once sales data comes in.

Is Seymour Goes to Hollywood rare?

No market sales have been tracked yet for Seymour Goes to Hollywood, which could mean it rarely changes hands or that Gamevaro simply hasn't recorded a sale for it yet.

What's the difference between loose, CIB and sealed for Seymour Goes to Hollywood?

Loose means cartridge or disc only, CIB (complete in box) includes the original box and manual, and sealed means factory-sealed and never opened. These are tracked as separate market values because the price gap between them can be significant, especially for older releases.

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